Crazy 8's

4/13/2022by admin
Crazy 8's
In Crazy Eights, playing an 8 card will change the current suit of the game.
TypeShedding
Players2+
Skills requiredTactics and communication
Cards52 (Originally 28)
DeckFrench
PlayClockwise and counter-clockwise
Playing timeVarious
Random chanceMedium
Related games
Mau Mau, Uno

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  1. Crazy Eights is a fun card game that can be played with a standard 52 card deck. You need at least 2 people to play. If more than five players play, you might need two decks to have enough cards for the game to be fun. Starting the Game Typically 2 to 4 people play Crazy Eights. If there are two players, deal 7 cards each.
  2. Crazy 8 Boys' Big Fleece Pants. 3.8 out of 5 stars 7. FREE Shipping on orders over $25 shipped by Amazon. Kids Boys Cartoon Dinosaurs Pattern Sport.

Crazy Eights is a shedding-typecard game for two to seven players. The object of the game is to be the first player to discard all of their cards. The game is similar to Switch and Mau Mau.[1]

Watch as we prepare a few of our favorite things to bring with us to our hotel stay during the taping of NBC’s World of Dance Season 3.The Crazy 8’s did a. Play multiplayer Crazy Eights and 45+ card games online for free! Enjoy with 2-12 friends or compete globally with 1000s of players using any device. No signup/download needed.

Originally this was played primarily by children with the left over cards not used in Euchre. Now a standard 52-card deck is used when there are five or fewer players. When there are more than five players, two decks are shuffled together and all 104 cards are used.

Origins[edit]

The game first appeared as Eights in the 1930s,[1] and the name Crazy Eights dates to the 1940s, derived from the United States military designation for discharge of mentally unstable soldiers, Section 8.[2][3]

There are many variations of the basic game, under names including Craits, Last Card, Mau-Mau, Switch, and Black Jack. Bartok, Mao, Taki, and Uno add further elements to the game.

David Parlett describes Crazy Eights as 'not so much a game as a basic pattern of play on which a wide variety of changes can be rung,' noting that players can easily invent and explore new rules.[1]

Basic play[edit]

Dance

Five cards are dealt to each player (or seven in a two-player game).[4] The remaining cards of the deck are placed face down at the center of the table as the stock pile. The top card is then turned face up to start the game as the first card in the discard pile.

Players discard by matching rank or suit with the top card of the discard pile, starting with the player left of the dealer. They can also play any 8 at any time, which allows them to declare the suit that the next player is to play; that player must then follow the named suit or play another 8. If a player is unable to play, that player draws cards from the stock pile until a play can be made, or until the stock pile is exhausted. If the player cannot play when the stock pile is exhausted, that player must pass the turn to the player on the left. A player may draw from the stock pile at any time, even when holding one or more playable cards.[5]

As an example: Once 6♣ is played the next player:

  1. can play 6♦, 6♥ or 6♠
  2. can play any club
  3. can play any 8 (then must declare a suit)
  4. can draw from the stockpile and continue their turn

If the stock pile runs out, all played cards except for the top one are reshuffled to form a new stock.[4]

The game ends as soon as one player has emptied their hand. That player collects a payment from each opponent equal to the point score of the cards remaining in that opponent's hand. 8s score 50, court cards 10 and all other cards face value. If the players run out of cards in the deck, the player with the lowest point score in their hand scores the difference between that hand and each opponent's hand.[1]

The game can end with a special card, this includes two, queen or eight(wild) card.

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The winner of the game is the first player to reach a specific number of points. For two players it is 100 points, three players 150, four 200, five 250, six 300 and for seven players 350.

Variations[edit]

Crazy 8

Card game historian John McLeod describes Crazy Eights as 'one of the easiest games to modify by adding variations',[4] and many variant rules exist. Common rules applied to cards include:

Crazy 8

More Crazy 8's Images

Queens skip
Playing a Queen causes the next player to miss their turn.[4]
Aces reverse direction
Playing an Ace reverses the direction of play.[4]
Draw 2
Playing a two forces the next player to draw two cards, unless they can play another two. Multiple twos 'stack'; if a two is played in response to a two, the next player must draw four.[4]
Crazy 8

A popular variant of the game in the United States is Crazy Eights Countdown, where players start with a score of 8. A player's score determines how many cards they are dealt at the start of each round, and which rank of card is wild for them. (So initially, all players are dealt eight cards and 8s are wild for everyone; after one round, one player will be dealt seven cards and 7s will be wild for them, but 8s will be wild for everyone else.) The first player to reduce their score to zero wins the game.[4]

See also[edit]

References[edit]

  1. ^ abcdParlett, David (1996). Oxford Dictionary of Card Games. Oxford University Press. p. 291. ISBN0-19-869173-4.
  2. ^Rauf, Don (2013). Simple rules for card games : instructions and strategy for twenty card games (1st ed.). New York: Potter Style. p. 25. ISBN978-0-7704-3385-7.
  3. ^Rome, Ben H.; Hussey, Chris (2013). Games' most wanted : the top 10 book of players, pawns, and power-ups (1st ed.). University of Nebraska Press. ISBN978-1-59797-723-4.
  4. ^ abcdefg'Crazy Eights - Card Game Rules'. www.pagat.com.
  5. ^'How to Play Crazy Eights,' Bicycle, 2020, https://bicyclecards.com/how-to-play/crazy-eights/#:~:text=If%20unable%20to%20play%2C%20cards,exhausted%2C%20the%20player%20must%20pass.&text=That%20is%2C%20an%20eight%20may,(but%20never%20a%20number).
Crazy 8
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crazy_Eights&oldid=1001274832'

Reaping the Benefits

Providing a venue to assess the validity of our ideas in a time- and cost-efficient way is one of the key reasons why we've started integrating Crazy 8s into our regular design process, but there's more to it than that. The number of concepts we have to generate without indulging in the trap of over-thinking forces us to look beyond traditional solutions. Furthermore, rapid group ideation like this brings more ideas to the table than a single person could come up with on their own. Oftentimes not only will individuals produce eight unique concepts on their own, but we'll get eight unique concepts from everyone, giving us dozens of ideas to dissect, pull from, discard and enhance.

These benefits mean we start with a solid foundation for our wireframing, helping us validate our concepts with our client's vision and the needs of their users before we begin our first UX or design deliverable.

Crazy 8's Dance Team

In addition to the benefits to the client—and in the long-run, the user—the collaborative nature of holding this internal workshop lets everyone who takes part feel involved and take ownership of part of the project, even when they may not be the primary person working on it. When the team feels more connected to one another's work and understands the rationale behind design decisions, they can better support each other.

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